All posts tagged C#

Create an MVVM-based MAUI Application

Categories: .Net, C#, MAUI, MVVM, WPF, XAML
Comments: No

What is MAUI?

Microsoft released MAUI only a few weeks ago and it serves as the successor to UWP and Xamarin in the platform-agnostic space. Consider it Microsoft’s competitor with the Javascript-based UI frameworks we have all become familiar with over the last 10 years. You can read more about MAUI here:

https://docs.microsoft.com/en-us/dotnet/maui/what-is-maui

Paths to building the MAUI front-end

Microsoft offers 2 different paths to building your MAUI front-end: XAML or Blazor. In this article we will be looking at the default XAML application and we will modify it to utilize MVVM like we have been doing for years with other XAML implementation. The end result will offer better abstraction and simpler UI implementation. If you don’t know what MVVM is, read about it here:

https://docs.microsoft.com/en-us/xamarin/xamarin-forms/enterprise-application-patterns/mvvm

Let’s get to it…

Prerequisites

  • Visual Studio 17.3+ (2022+)

Step 1 – Create a new MAUI project

  1. In Visual Studio 2022 for to File -> New -> Project.
  2. Search for .NET MAUI App, select, and click Next.
  3. Make the Project Name MauiMvvmDemo, choose your repository location, check Place solution and project in the same directory, and click Next.
  4. For Framework choose .NET 6.0 (Long-term support) and click Create.

Step 2 – Install Libraries

  1. Open the Nuget Browser, by navigating to Tools -> NuGet Package Manager -> Manage Nuget Packages for Solution…

    Step 2 - Open Nuger Browser

  2. Select Browse and search for Xcalibur.Extensions.MVVM.V2.
  3. Select your project in the right pane (MauiMvvmDemo) and Choose Install. Accept the licensing prompts (if they appear).

    Step 2 - Install Library

  4. Close the Nuget Solution tab.

Step 3 – Create the ViewModel

  1. Create a new class in the project root and call it MainPageViewModel.cs.
  2. Paste in the following code:
using System.Windows.Input;
using Xcalibur.Extensions.MVVM.V2.Models;

namespace MauiMvvmDemo
{
    /// <summary>
    /// View Model - Main
    /// </summary>
    /// <seealso cref="ModelBase" />
    internal class MainViewModel : ModelBase
    {
        #region Members

        private int _count;
        private string _buttonText;

        #endregion

        #region Properties

        /// <summary>
        /// Gets or sets the button text.
        /// </summary>
        /// <value>
        /// The button text.
        /// </value>
        public string ButtonText
        {
            get => _buttonText;
            set => NotifyOfChange(value, ref _buttonText);
        }

        /// <summary>
        /// Gets or sets the button command.
        /// </summary>
        /// <value>
        /// The button command.
        /// </value>
        public ICommand ButtonCommand => new Command(UpdateCount);

        #endregion

        #region Constructors

        /// <summary>
        /// Initializes a new instance of the <see cref="MainViewModel"/> class.
        /// </summary>
        public MainViewModel()
        {
            ButtonText = "Click me!";
        }

        #endregion

        #region Methods

        /// <summary>
        /// Updates the count command.
        /// </summary>
        /// <returns></returns>
        private void UpdateCount()
        {
            _count++;

            // Update text
            var suffix = _count == 1 ? "time" : "times";
            var text = $"Clicked this {_count} {suffix}!";
            ButtonText = text;

            // Announce to screen reader
            SemanticScreenReader.Announce(text);
        }

        #endregion
    }
}

Deep Dive – What are the key pieces of this ViewModel?

Since we are working with a ViewModel, it is important to notice we are only working with properties and methods rather than control-based events.

ModelBase

https://xcalibursystems.com/wp-content/Documentation/Xcalibur.Extensions.MVVM/html/bb64d759-d714-fe71-b1c3-7ec574cdd8c2.htm

This class does a lot of the INPC work for us and makes implementation a lot simpler.

Here is the key:

/// <summary>
/// Gets or sets the button text.
/// </summary>
/// <value>
/// The button text.
/// </value>
public string ButtonText
{
	get => _buttonText;
	set => NotifyOfChange(value, ref _buttonText);
}

All of the INPC goodness can be simplified to a property using NotifyOfChange with a backing field.
https://xcalibursystems.com/creating-a-viewmodel-base-part-i-cleaning-up-your-custom-objects/

ICommand

Back in the WPF days we used to have to create a separate class to inherit from ICommand in order to make clean commands for WPF to trigger. Since those days this has been dramatically simplified as such:

/// <summary>
/// Gets or sets the button command.
/// </summary>
/// <value>
/// The button command.
/// </value>
public ICommand ButtonCommand => new Command(UpdateCount);

All you need to do is invoke a new Command and call your method, which can be made private.

UpdateCount

Lastly, we have our UpdateCount method which handles updating the button text via a bound property rather than affecting the control directly.

/// <summary>
/// Updates the count command.
/// </summary>
/// <returns></returns>
private void UpdateCount()
{
	_count++;

	// Update text
	var suffix = _count == 1 ? "time" : "times";
	var text = $"Clicked this {_count} {suffix}!";
	ButtonText = text;

	// Announce to screen reader
	SemanticScreenReader.Announce(text);
}

Anyhow, let’s continue…

Step 4 – Update MainPage.xaml

Let’s update the XAML file with the following code to use our ViewModel:

<?xml version="1.0" encoding="utf-8" ?>
<ContentPage xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
             xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
             xmlns:vm="clr-namespace:MauiMvvmDemo"
             x:Class="MauiMvvmDemo.MainPage">

    <ContentPage.BindingContext>
        <vm:MainViewModel />
    </ContentPage.BindingContext>

    <ScrollView>
        <VerticalStackLayout
            Spacing="25"
            Padding="30,0"
            VerticalOptions="Center">

            <Image
                Source="dotnet_bot.png"
                SemanticProperties.Description="Cute dot net bot waving hi to you!"
                HeightRequest="200"
                HorizontalOptions="Center" />

            <Label
                Text="Hello, World!"
                SemanticProperties.HeadingLevel="Level1"
                FontSize="32"
                HorizontalOptions="Center" />

            <Label
                Text="Welcome to .NET Multi-platform App UI"
                SemanticProperties.HeadingLevel="Level2"
                SemanticProperties.Description="Welcome to dot net Multi platform App U I"
                FontSize="18"
                HorizontalOptions="Center" />

            <Button
                Text="{Binding Path=ButtonText}"
                SemanticProperties.Hint="Counts the number of times you click"
                Command="{Binding Path=ButtonCommand}"
                HorizontalOptions="Center" />

        </VerticalStackLayout>
    </ScrollView>

</ContentPage>

Deep Dive – What are the key changes?

Now that we have a ViewModel instead of direct calls in the codebehind, we will need to make a few key changes.

The Binding Context

In WPF we typically did this from the codebehind. To simplify that code, we add this to the XAML with the following block:

<ContentPage.BindingContext>
	<vm:MainViewModel />
</ContentPage.BindingContext>

Now our XAML’s binding context is our MainViewModel as desired.

The Button

For this example, the heart of the binding centers on the Button:

<Button
	Text="{Binding Path=ButtonText}"
	SemanticProperties.Hint="Counts the number of times you click"
	Command="{Binding Path=ButtonCommand}"
	HorizontalOptions="Center" />
  • ButtonText gives us the current button text.
  • ButtonCommand maps to our button click action.

Step 5 – Cleanup Mainpage.xaml.cs

Let’s update our codebehind page to be simply:

namespace MauiMvvmDemo;

public partial class MainPage : ContentPage
{
	public MainPage()
	{
		InitializeComponent();
	}
}

Remember, the work done originally is now abstracted to the ViewModel. So, this codebehind doesn’t need to do anything but Initialize the UI.

Step 6 – Build

Note, this might take a little time the first time through.

Step 6 – Output Window

Step 7 – Run

Step 8 - Testing
Step 8 – Testing

Keep clicking the button to see the label update.

Step 8 – All Done!

That’s all there is to it. Happy coding….

It’s been a while since I have had anything to say and that’s mostly because of how busy I’ve been recently. In that time though, I have posted a number of my frameworks on NuGet located here. And to complement those frameworks, I have started to write the SandCastle documentation so that users can understand how my methods work. So, with all that in mind, I now have plently of material to blog about.

Today, we are going to talk briefly about scheduling. Or, more importantly, how we can write code that will provide a set of dates to complement a variety of date ranges or number of desired occurrences within a given time frame. To best understand this we should look at pulling a set of dates by days, weeks, months, and years. So, you will see a lot of similar patterns.

Before I get into it, let me talk about the difference between evaluating dates By Schedule vs By Occurrence.

 
By Schedule is concerned with: a start date, and an end date. This is because we are looking for the number of occurrences that happen between 2 static dates. Ex. Run this script every Tuesday until 2/20/2020.

By Occurrence is a little different. Instead it cares about start date, number of occurrences, and a maximum number of years to allow as an upper range. This is because here, we are looking for the dates that result from a specified number of occurrences. Ex. run this script up to 60 times within the next 5 years.

 
Assessing Dates By Days

To schedule something in terms of days, the most important variable to consider is the number of days between each instance. Essentially, we just need to enumerate through the dates by the number of days until we hit the end date or the number of occurrences depending if we query by schedule or by occurrence.

The source code would look something like this:
 


/// <summary>
/// Gets a list of valid dates related to days within a scheduled range.
/// </summary>
/// <param name="startDate">The start date.</param>
/// <param name="endDate">The end date.</param>
/// <param name="numberOfDays">The number of days to evaluate.</param>
/// <returns></returns>
public static DateTime[] GetValidDaysBySchedule(
    DateTime startDate, DateTime endDate, int numberOfDays)
{
	// List to return
	var list = new List<DateTime>();

	// Set first date to evaluate to the start date
	var currentDate = startDate;

	// Must have a valid start and end date, and the end date must be later in time than the 
	// start date.
	if (startDate == default(DateTime) || endDate == default(DateTime) ||
		!(endDate >= startDate)) return list.ToArray();

	// Process
	// 1) Do not exceed the end date, and
	while (endDate.Subtract(currentDate).TotalDays >= 0)
	{
		// Add date
		list.Add(currentDate);

		// Get next date
		currentDate = currentDate.AddDays(numberOfDays);
	}
	return list.ToArray();
}

/// <summary>
/// Gets a list of valid dates related to days within a number of occurrences.
/// </summary>
/// <param name="startDate">The start date.</param>
/// <param name="numberOfDays">The number of days.</param>
/// <param name="numberOfOccurrences">The number of occurrences. The default is 1.</param>
/// <param name="maximumYearsAllowed">The maximum years allowed. The default is 10.</param>
/// <returns></returns>
public static DateTime[] GetValidDaysByOccurrence(
    DateTime startDate, int numberOfDays, int numberOfOccurrences = 1, int maximumYearsAllowed = 1)
{
	// List to return
	var list = new List<DateTime>();

	// Set first date to evaluate to the start date
	var currentDate = startDate;

	// Must have a valid start and end date, and the occurrence count must not be exceeded.
	if (startDate == default(DateTime) || list.Count >= numberOfOccurrences)
		return list.ToArray();

	// Process
	// 1) Do not exceed occurrence count, and 
	// 2) do not exceed the maximum allowed years in a date range.
	var maxDate = startDate.AddYears(maximumYearsAllowed);
	while (list.Count < numberOfOccurrences && maxDate >= currentDate)
	{
		// Add date
		list.Add(currentDate);

		// Get next date
		currentDate = currentDate.AddDays(numberOfDays);
	}
	return list.ToArray();
}

 

An example of how to use this in a console application:


// Main
static void Main(string[] args)
{
	var startDate = new DateTime(2018, 2, 17);
	var endDate = startDate.AddMonths(4);

	// Occurs every 10 days up to the end date
	Console.WriteLine("By date range:");
	var dates = ScheduleHelper.GetValidDaysBySchedule(startDate, endDate, 10);
	foreach (var date in dates)
	{
		Console.WriteLine($"{date:MM/dd/yyyy, dddd}");
	}

	// Spacer
	Console.WriteLine("");

	// Occurs every 10 days, up to 10 times, not to exceed 1 year
	Console.WriteLine("By # of occurrences:");
	var dates2 = ScheduleHelper.GetValidDaysByOccurrence(startDate, 10, 10, 1);
	foreach (var date in dates2)
	{
		Console.WriteLine($"{date:MM/dd/yyyy, dddd}");
	}

	// Hold
	Console.Read();
}

/* Result:
 *
 * By date range:
 * 02/17/2018, Saturday
 * 02/27/2018, Tuesday
 * 03/09/2018, Friday
 * 03/19/2018, Monday
 * 03/29/2018, Thursday
 * 04/08/2018, Sunday
 * 04/18/2018, Wednesday
 * 04/28/2018, Saturday
 * 05/08/2018, Tuesday
 * 05/18/2018, Friday
 * 05/28/2018, Monday
 * 06/07/2018, Thursday
 * 06/17/2018, Sunday
 * 
 * By # of occurrences:
 * 02/17/2018, Saturday
 * 02/27/2018, Tuesday
 * 03/09/2018, Friday
 * 03/19/2018, Monday
 * 03/29/2018, Thursday
 * 04/08/2018, Sunday
 * 04/18/2018, Wednesday
 * 04/28/2018, Saturday
 * 05/08/2018, Tuesday
 * 05/18/2018, Friday
 */

 
Assessing Dates By Weeks

To schedule something in terms of weeks, we not only need to look at the number of weeks between each occurrence, we also need to specify which days of the week are relevant. Performing evaluations of weeks are in my opinion the most complex of the 4 types.

The source code would look something like this:
 


/// <summary>
/// Days of the week
/// </summary>
public enum DaysOfTheWeek
{
	/// <summary>
	/// Sunday
	/// </summary>
	Sunday = 0,

	/// <summary>
	/// Monday
	/// </summary>
	Monday = 1,

	/// <summary>
	/// Tuesday
	/// </summary>
	Tuesday = 2,

	/// <summary>
	/// Wednesday
	/// </summary>
	Wednesday = 3,

	/// <summary>
	/// Thursday
	/// </summary>
	Thursday = 4,

	/// <summary>
	/// Friday
	/// </summary>
	Friday = 5,

	/// <summary>
	/// Saturday
	/// </summary>
	Saturday = 6
}

/// <summary>
/// Gets a list of valid dates related to weeks within a scheduled range.
/// </summary>
/// <param name="startDate">The start date.</param>
/// <param name="endDate">The end date.</param>
/// <param name="numberOfWeeks">The number of weeks to skip per block of selected days.</param>
/// <param name="selectedDays">The selected days of the week the event occurs.</param>
/// <returns></returns>
public static DateTime[] GetValidWeeksBySchedule(
	DateTime startDate, DateTime endDate, int numberOfWeeks, DaysOfTheWeek[] selectedDays)
{
	// List to return
	var list = new List<DateTime>();

	// Get the start of the week
	var dayOfWeek = (int)startDate.DayOfWeek;

	// Set first date to evaluate to the start date
	var currentDate = startDate;

	// Get selected days and convert to their integer values
	// If no days were specified, then exit.
	var validDays = selectedDays.Select(x => (int)x).ToArray();
	if (!validDays.Any()) return list.ToArray();

	// Must have a valid start and end date, and
	// the end date must be later in time than the start date.
	if (startDate == default(DateTime) || endDate == default(DateTime) ||
		!(endDate >= startDate))
	{
		return list.ToArray();
	}

	// Process
	// 1) Do not exceed the end date
	while (endDate.Subtract(currentDate).TotalDays >= 0)
	{
		// Get the day of the week (value)
		var currentDayOfWeek = (int)currentDate.DayOfWeek;

		// Evaluate against selected says of the week
		if (validDays.Contains(currentDayOfWeek)) list.Add(currentDate);

		// Evaluate the next day
		var nextDay = currentDate.AddDays(1);

		// If the day of the week is not the original, and number of weeks is no greater than 1
		// Set the date as the next day. Otherwise, jump by the number of weeks specified.
		if ((int)nextDay.DayOfWeek != dayOfWeek || numberOfWeeks <= 1)
		{
			currentDate = nextDay;
		}
		else
		{
			var interval = 7 * (numberOfWeeks - 1);
			currentDate = nextDay.AddDays(interval);
		}
	}

	// Return
	return list.ToArray();
}

/// <summary>
/// Gets a list of valid dates related to weeks within a number of occurrences.
/// </summary>
/// <param name="startDate">The start date.</param>
/// <param name="numberOfWeeks">The number of weeks to skip per block of selected days.</param>
/// <param name="selectedDays">The selected days of the week the event occurs.</param>
/// <param name="numberOfOccurrences">The number of occurrences. The default is 1.</param>
/// <param name="maximumYearsAllowed">The maximum years allowed. The default is 10.</param>
/// <returns></returns>
public static DateTime[] GetValidWeeksByOccurrence(
	DateTime startDate, int numberOfWeeks,
	DaysOfTheWeek[] selectedDays, int numberOfOccurrences = 1, int maximumYearsAllowed = 10)
{
	// List to return
	var list = new List<DateTime>();

	// Get the start of the week
	var dayOfWeek = (int)startDate.DayOfWeek;

	// Set first date to evaluate to the start date
	var currentDate = startDate;

	// Get selected days and convert to their integer values
	// If no days were specified, then exit.
	var validDays = selectedDays.Select(x => (int)x).ToArray();
	if (!validDays.Any()) return list.ToArray();

	// Must have a valid start and end date, and
	// the occurrence count must not be exceeded.
	if (startDate == default(DateTime) || list.Count >= numberOfOccurrences)
	{
		return list.ToArray();
	}

	// Process
	// 1) Do not exceed occurrence, and 
	// 2) do not exceed the maximum allowed years in a date 
	// range.
	var maxDate = startDate.AddYears(maximumYearsAllowed);
	while (list.Count < numberOfOccurrences && maxDate >= currentDate)
	{
		// Get the day of the week (value)
		var currentDayOfWeek = (int)currentDate.DayOfWeek;

		// Evaluate against selected says of the week
		if (validDays.Contains(currentDayOfWeek)) list.Add(currentDate);

		// Evaluate the next day
		var nextDay = currentDate.AddDays(1);

		// If the day of the week is not the original, and number of weeks is no greater than 1
		// Set the date as the next day. Otherwise, jump by the number of weeks specified.
		if ((int)nextDay.DayOfWeek != dayOfWeek || numberOfWeeks <= 1)
		{
			currentDate = nextDay;
		}
		else
		{
			var interval = 7 * (numberOfWeeks - 1);
			currentDate = nextDay.AddDays(interval);
		}
	}

	// Return
	return list.ToArray();
}

 

An example of how to use this in a console application:


// Main
static void Main(string[] args)
{
	var startDate = new DateTime(2018, 2, 17);
	var endDate = startDate.AddYears(1);

	// Occurs every 2 weeks on Sunday, Monday, and Thursday not to exceed the end date.
	var dates = ScheduleHelper.GetValidWeeksBySchedule(startDate, endDate, 2,
		new[] { DaysOfTheWeek.Sunday, DaysOfTheWeek.Monday, DaysOfTheWeek.Thursday });
	Console.WriteLine($"By date range ({dates.Length}):");
	foreach (var date in dates)
	{
		Console.WriteLine($"{date:MM/dd/yyy, dddd}");
	}

	// Spacer
	Console.WriteLine("");

	// Occurs up to 30 times on Sunday, Monday, and Thursday no longer than 1 year.
	var dates2 = ScheduleHelper.GetValidWeeksByOccurrence(startDate, 1,
		new[] { Enums.DaysOfTheWeek.Sunday, Enums.DaysOfTheWeek.Monday, Enums.DaysOfTheWeek.Thursday },
		30, 1);
	Console.WriteLine($"By # of occurrences ({dates2.Length}):");
	foreach (var date in dates2)
	{
		Console.WriteLine($"{date:MM/dd/yyyy, dddd}");
	}

	// Hold
	Console.Read();
}

/* Result:
 *
 * By date range (79):
 * 02/18/2018, Sunday
 * 02/19/2018, Monday
 * 02/22/2018, Thursday
 * 03/04/2018, Sunday
 * 03/05/2018, Monday
 * 03/08/2018, Thursday
 * 03/18/2018, Sunday
 * 03/19/2018, Monday
 * 03/22/2018, Thursday
 * 04/01/2018, Sunday
 * 04/02/2018, Monday
 * 04/05/2018, Thursday
 * 04/15/2018, Sunday
 * 04/16/2018, Monday
 * 04/19/2018, Thursday
 * 04/29/2018, Sunday
 * 04/30/2018, Monday
 * 05/03/2018, Thursday
 * 05/13/2018, Sunday
 * 05/14/2018, Monday
 * 05/17/2018, Thursday
 * 05/27/2018, Sunday
 * 05/28/2018, Monday
 * 05/31/2018, Thursday
 * 06/10/2018, Sunday
 * 06/11/2018, Monday
 * 06/14/2018, Thursday
 * 06/24/2018, Sunday
 * 06/25/2018, Monday
 * 06/28/2018, Thursday
 * 07/08/2018, Sunday
 * 07/09/2018, Monday
 * 07/12/2018, Thursday
 * 07/22/2018, Sunday
 * 07/23/2018, Monday
 * 07/26/2018, Thursday
 * 08/05/2018, Sunday
 * 08/06/2018, Monday
 * 08/09/2018, Thursday
 * 08/19/2018, Sunday
 * 08/20/2018, Monday
 * 08/23/2018, Thursday
 * 09/02/2018, Sunday
 * 09/03/2018, Monday
 * 09/06/2018, Thursday
 * 09/16/2018, Sunday
 * 09/17/2018, Monday
 * 09/20/2018, Thursday
 * 09/30/2018, Sunday
 * 10/01/2018, Monday
 * 10/04/2018, Thursday
 * 10/14/2018, Sunday
 * 10/15/2018, Monday
 * 10/18/2018, Thursday
 * 10/28/2018, Sunday
 * 10/29/2018, Monday
 * 11/01/2018, Thursday
 * 11/11/2018, Sunday
 * 11/12/2018, Monday
 * 11/15/2018, Thursday
 * 11/25/2018, Sunday
 * 11/26/2018, Monday
 * 11/29/2018, Thursday
 * 12/09/2018, Sunday
 * 12/10/2018, Monday
 * 12/13/2018, Thursday
 * 12/23/2018, Sunday
 * 12/24/2018, Monday
 * 12/27/2018, Thursday
 * 01/06/2019, Sunday
 * 01/07/2019, Monday
 * 01/10/2019, Thursday
 * 01/20/2019, Sunday
 * 01/21/2019, Monday
 * 01/24/2019, Thursday
 * 02/03/2019, Sunday
 * 02/04/2019, Monday
 * 02/07/2019, Thursday
 * 02/17/2019, Sunday
 * 
 * By # of occurrences (30):
 * 02/18/2018, Sunday
 * 02/19/2018, Monday
 * 02/22/2018, Thursday
 * 02/25/2018, Sunday
 * 02/26/2018, Monday
 * 03/01/2018, Thursday
 * 03/04/2018, Sunday
 * 03/05/2018, Monday
 * 03/08/2018, Thursday
 * 03/11/2018, Sunday
 * 03/12/2018, Monday
 * 03/15/2018, Thursday
 * 03/18/2018, Sunday
 * 03/19/2018, Monday
 * 03/22/2018, Thursday
 * 03/25/2018, Sunday
 * 03/26/2018, Monday
 * 03/29/2018, Thursday
 * 04/01/2018, Sunday
 * 04/02/2018, Monday
 * 04/05/2018, Thursday
 * 04/08/2018, Sunday
 * 04/09/2018, Monday
 * 04/12/2018, Thursday
 * 04/15/2018, Sunday
 * 04/16/2018, Monday
 * 04/19/2018, Thursday
 * 04/22/2018, Sunday
 * 04/23/2018, Monday
 * 04/26/2018, Thursday
 */

 
Assessing Dates By Months

To schedule something in terms of months, we need to assess the number of months between each occurrence, and the day of the month it will occur on.

The source code would look like this:
 


/// <summary>
/// Gets a list of valid dates related to months within a scheduled range.
/// </summary>
/// <param name="startDate">The start date.</param>
/// <param name="endDate">The end date.</param>
/// <param name="numberOfMonths">The number of months to skip per date.</param>
/// <param name="dayOfMonth">The day of the month the event occurs.</param>
/// <returns></returns>
public static DateTime[] GetValidMonthsBySchedule(
	DateTime startDate, DateTime endDate, int numberOfMonths,
	int dayOfMonth)
{
	// List to return
	var list = new List<DateTime>();

	// Set current day as the start date with the time stripped off
	var currentDate = new DateTime(startDate.Year, startDate.Month, dayOfMonth);

	// Must have a valid start and end date, and
	// the end date must be later in time than the start date.
	if (startDate == default(DateTime) || endDate == default(DateTime) ||
		!(endDate >= startDate))
	{
		return list.ToArray();
	}

	// Process
	// 1) Do not exceed the end date
	while (endDate.Subtract(currentDate).TotalDays >= 0)
	{
		// Add to list
		list.Add(currentDate);

		// Get new date
		currentDate = currentDate.AddMonths(numberOfMonths);
	}

	// Return
	return list.ToArray();
}

/// <summary>
/// Gets a list of valid dates related to months within a number of occurrences.
/// </summary>
/// <param name="startDate">The start date.</param>
/// <param name="numberOfMonths">The number of months to skip per date.</param>
/// <param name="dayOfMonth">The day of the month the event occurs.</param>
/// <param name="numberOfOccurrences">The number of occurrences. The default is 1.</param>
/// <param name="maximumYearsAllowed">The maximum years allowed. The default is 10.</param>
/// <returns></returns>
public static DateTime[] GetValidMonthsByOccurrence(
	DateTime startDate, int numberOfMonths,
	int dayOfMonth, int numberOfOccurrences = 1, int maximumYearsAllowed = 10)
{
	// List to return
	var list = new List<DateTime>();

	// Set current day as the start date with the time stripped off
	var currentDate = new DateTime(startDate.Year, startDate.Month, dayOfMonth);

	// Must have a valid start and end date, and the occurrence count must not be exceeded.
	if (startDate == default(DateTime) || list.Count >= numberOfOccurrences)
	{
		return list.ToArray();
	}

	// Process
	// 1) Do not exceed occurrence, and 
	// 2) do not exceed the maximum allowed years in a date range.
	var maxDate = startDate.AddYears(maximumYearsAllowed);
	while (list.Count < numberOfOccurrences && maxDate >= currentDate)
	{
		// Add to list
		list.Add(currentDate);

		// Get new date
		currentDate = currentDate.AddMonths(numberOfMonths);
	}

	// Return
	return list.ToArray();
}

 

An example of how to use this in a console application:


// Main
static void Main(string[] args)
{
	var startDate = new DateTime(2018, 2, 17);
	var endDate = startDate.AddYears(2);

	// Occurs on the 5th day of every month until the end date
	var dates = ScheduleHelper.GetValidMonthsBySchedule(startDate, endDate, 1, 5);
	Console.WriteLine($"By date range ({dates.Length}):");
	foreach (var date in dates)
	{
		Console.WriteLine($"{date:MM/dd/yyy, dddd}");
	}

	// Spacer
	Console.WriteLine("");

	// Occurs on the 5th day of every month until 20 occurrences have been reached.
	var dates2 = ScheduleHelper.GetValidMonthsByOccurrence(startDate, 1, 5, 20, 2);
	Console.WriteLine($"By # of occurrences ({dates2.Length}):");
	foreach (var date in dates2)
	{
		Console.WriteLine($"{date:MM/dd/yyyy, dddd}");
	}

	// Hold
	Console.Read();
}

/* Result:
 *
 * By date range (25):
 * 02/05/2018, Monday
 * 03/05/2018, Monday
 * 04/05/2018, Thursday
 * 05/05/2018, Saturday
 * 06/05/2018, Tuesday
 * 07/05/2018, Thursday
 * 08/05/2018, Sunday
 * 09/05/2018, Wednesday
 * 10/05/2018, Friday
 * 11/05/2018, Monday
 * 12/05/2018, Wednesday
 * 01/05/2019, Saturday
 * 02/05/2019, Tuesday
 * 03/05/2019, Tuesday
 * 04/05/2019, Friday
 * 05/05/2019, Sunday
 * 06/05/2019, Wednesday
 * 07/05/2019, Friday
 * 08/05/2019, Monday
 * 09/05/2019, Thursday
 * 10/05/2019, Saturday
 * 11/05/2019, Tuesday
 * 12/05/2019, Thursday
 * 01/05/2020, Sunday
 * 02/05/2020, Wednesday
 * 
 * By # of occurrences (20):
 * 02/05/2018, Monday
 * 03/05/2018, Monday
 * 04/05/2018, Thursday
 * 05/05/2018, Saturday
 * 06/05/2018, Tuesday
 * 07/05/2018, Thursday
 * 08/05/2018, Sunday
 * 09/05/2018, Wednesday
 * 10/05/2018, Friday
 * 11/05/2018, Monday
 * 12/05/2018, Wednesday
 * 01/05/2019, Saturday
 * 02/05/2019, Tuesday
 * 03/05/2019, Tuesday
 * 04/05/2019, Friday
 * 05/05/2019, Sunday
 * 06/05/2019, Wednesday
 * 07/05/2019, Friday
 * 08/05/2019, Monday
 * 09/05/2019, Thursday
 */

 
Assessing Dates By Years

Finally, to schedule something in terms of years, we need to assess the number of years between each occurrence, the specific month in that year, and the specific day in that month.

The source code would look like this:
 


/// <summary>
/// Gets a list of valid dates related to years within a scheduled range.
/// </summary>
/// <param name="startDate">The start date.</param>
/// <param name="endDate">The end date.</param>
/// <param name="numberOfYears">The number of years to skip per date.</param>
/// <param name="month">The month the event occurs.</param>
/// <param name="day">The day of the month the event occurs.</param>
/// <returns></returns>
public static DateTime[] GetValidYearsBySchedule(
	DateTime startDate, DateTime endDate, int numberOfYears, int month, int day)
{
	// List to return
	var list = new List<DateTime>();

	// Set current day as the start date with the time stripped off
	var currentDate = new DateTime(startDate.Year, month, day);

	// Must have a valid start and end date, and
	// the end date must be later in time than the start date.
	if (startDate == default(DateTime) || endDate == default(DateTime) ||
		!(endDate >= startDate))
	{
		return list.ToArray();
	}

	// Process
	// 1) Do not exceed the end date, and
	while (endDate.Subtract(currentDate).TotalDays >= 0)
	{
		// Add to list
		list.Add(currentDate);

		// Get new date
		currentDate = currentDate.AddYears(numberOfYears);
	}

	// Return
	return list.ToArray();
}

/// <summary>
/// Gets a list of valid dates related to years within a scheduled range.
/// </summary>
/// <param name="startDate">The start date.</param>
/// <param name="numberOfYears">The number of years to skip per date.</param>
/// <param name="month">The month the event occurs.</param>
/// <param name="day">The day of the month the event occurs.</param>
/// <param name="numberOfOccurrences">The number of occurrences. The default is 1.</param>
/// <param name="maximumYearsAllowed">The maximum years allowed. The default is 10.</param>
/// <returns></returns>
public static DateTime[] GetValidYearsByOccurrence(
	DateTime startDate, int numberOfYears,
	int month, int day, int numberOfOccurrences = 1, int maximumYearsAllowed = 10)
{
	// List to return
	var list = new List<DateTime>();

	// Set current day as the start date with the time stripped off
	var currentDate = new DateTime(startDate.Year, month, day);

	// Must have a valid start and end date, and
	// the occurrence count must not be exceeded.
	if ((startDate == default(DateTime)) || list.Count >= numberOfOccurrences)
	{
		return list.ToArray();
	}

	// Process
	// 1) Do not exceed occurrence, and 
	// 2) do not exceed the maximum allowed years in a date range.
	var maxDate = startDate.AddYears(maximumYearsAllowed);
	while (list.Count < numberOfOccurrences && maxDate >= currentDate)
	{
		// Add to list
		list.Add(currentDate);

		// Get new date
		currentDate = currentDate.AddYears(numberOfYears);
	}

	// Return
	return list.ToArray();
}

 

An example of how to use this in a console application:


// Main
static void Main(string[] args)
{
	var startDate = new DateTime(2018, 2, 17);
	var endDate = startDate.AddYears(5);

	// Occurs on the 5th day of February of every year until the end date
	var dates = ScheduleHelper.GetValidYearsBySchedule(startDate, endDate, 1, 2, 5);
	Console.WriteLine($"By date range ({dates.Length}):");
	foreach (var date in dates)
	{
		Console.WriteLine($"{date:MM/dd/yyy, dddd}");
	}

	// Spacer
	Console.WriteLine("");

	// Occurs on the 5th day of February of every year until 50 occurrences have been reached.
	var dates2 = ScheduleHelper.GetValidYearsByOccurrence(startDate, 1, 2, 5, 50, 5);
	Console.WriteLine($"By # of occurrences ({dates2.Length}):");
	foreach (var date in dates2)
	{
		Console.WriteLine($"{date:MM/dd/yyyy, dddd}");
	}

	// Hold
	Console.Read();
}

/* Result:
 *
 * By date range (6):
 * 02/05/2018, Monday
 * 02/05/2019, Tuesday
 * 02/05/2020, Wednesday
 * 02/05/2021, Friday
 * 02/05/2022, Saturday
 * 02/05/2023, Sunday
 * 
 * By # of occurrences (6):
 * 02/05/2018, Monday
 * 02/05/2019, Tuesday
 * 02/05/2020, Wednesday
 * 02/05/2021, Friday
 * 02/05/2022, Saturday
 * 02/05/2023, Sunday
 */

 
And that’s all there really is to it. Once you see the code for yourself you can understand that it’s not nearly as complex as you might have originally thought.

I hope that helped. So, until next time – Happy Coding!

This is the second of a 2-part series on Accessing Monitor Information with C#.

The series will include the following:

Like I said in Part 1 this uses Native Methods so don’t act surprised if I drop a few in this post.

Note: if easily startled by unmanaged code, please seek the help of a medical professional. Otherwise, read on.

So, to continue, we are going to start by using our GetMonitors method to grab the current set of Monitors associated with our computer:


private static IList<MonitorInfoWithHandle> _monitorInfos;

/// <summary>
/// Gets the monitors.
/// </summary>
/// <returns></returns>
public static MonitorInfoWithHandle[] GetMonitors()
{
    // New List
    _monitorInfos = new List<MonitorInfoWithHandle>();

    // Enumerate monitors
    NativeMonitorHelper.EnumDisplayMonitors(IntPtr.Zero, IntPtr.Zero, MonitorEnum, IntPtr.Zero);

    // Return list
    return _monitorInfos.ToArray();
}

Now, we won’t be using this method directly in this post, but you should observe the results to understand which handles are associated with each monitor on your machine. For this purposes of this exercise, we will be looking from the process-side and determining which monitor handle it relates to.

So, to continue we look to the native method EnumWindows:

 
EnumWindows
Enumerates all top-level windows on the screen by passing the handle to each window, in turn, to an application-defined callback function. EnumWindows continues until the last top-level window is enumerated or the callback function returns false.

 
EnumWindowsProc
An application-defined callback function used with the EnumWindows or EnumDesktopWindows function. It receives top-level window handles. The WNDENUMPROC type defines a pointer to this callback function. EnumWindowsProc is a placeholder for the application-defined function name.


/// <summary>
/// EnumWindows Processor (delegate)
/// </summary>
/// <param name="windowHandle">The window handle.</param>
/// <param name="lParam">The l parameter.</param>
/// <returns></returns>
public delegate bool EnumWindowsProc(IntPtr windowHandle, IntPtr lParam);

/// <summary>
/// Enums the windows.
/// </summary>
/// <param name="enumWindowsProcessorDelegate">The enum windows processor delegate.</param>
/// <param name="lParam">The l parameter.</param>
/// <returns></returns>
[DllImport("user32.dll")]
public static extern bool EnumWindows(EnumWindowsProc enumWindowsProcessorDelegate, IntPtr lParam);

The key to using this method is to provide it a delegate which will act on each instance discovered and help us extract the results.

To get the monitor related to a window handle we need to first get the RECT the window occupies with GetWindowRect.

 
GetWindowRect
Retrieves the dimensions of the bounding rectangle of the specified window. The dimensions are given in screen coordinates that are relative to the upper-left corner of the screen.


/// <summary>
/// Gets the rectangle representing the frame of a window.
/// </summary>
/// <param name="windowHandle">The window handle.</param>
/// <param name="rectangle">The rectangle.</param>
/// <returns></returns>
[DllImport("user32.dll")]
public static extern bool GetWindowRect(IntPtr windowHandle, ref RECT rectangle);

 
Next we need to derive the monitor from the RECT found in our last operation and we will do that using MonitorFromRect:

MonitorFromRect
The MonitorFromRect function retrieves a handle to the display monitor that has the largest area of intersection with a specified rectangle.


/// <summary>
/// Monitors from rect.
/// </summary>
/// <param name="rectPointer">The RECT pointer.</param>
/// <param name="flags">The flags.</param>
/// <returns></returns>
[DllImport("user32.dll")]
public static extern IntPtr MonitorFromRect([In] ref RECT rectPointer, uint flags);

 
So, now let’s put that all together with an example:


#region Members

private const uint MONITOR_DEFAULTTONEAREST = 0x00000002;
private IList<WindowAndMonitorHandle> _windowAndMonitorHandles;

#endregion

#region Methods

/// <summary>
/// Retrieves a list of all main window handles and their associated process id's.
/// </summary>
/// <returns></returns>
public static WindowAndMonitorHandle[] GetWindowAndMonitorHandles()
{
	// new list
	_windowAndMonitorHandles = new List<WindowAndMonitorHandle>();

	// Enumerate windows
	WindowHelper.EnumWindows(EnumTheWindows, IntPtr.Zero);

	// Return list
	return _windowAndMonitorHandles.ToArray();
}

/// <summary>
/// Enumerates through each window.
/// </summary>
/// <param name="windowHandle">The window handle.</param>
/// <param name="lParam">The l parameter.</param>
/// <returns></returns>
private static bool EnumTheWindows(IntPtr windowHandle, IntPtr lParam)
{
	// Get window area
	var rect = new RECT();
	MonitorHelper.GetWindowRect(windowHandle, ref rect);

	// Get current monitor
	var monitorHandle = MonitorHelper.MonitorFromRect(ref rect, MONITOR_DEFAULTTONEAREST);

	// Add to enumerated windows
	_windowAndMonitorHandles.Add(new WindowAndMonitorHandle(windowHandle, monitorHandle));
	return true;
}

#endregion

#region Native Methods

/// <summary>
/// EnumWindows Processor (delegate)
/// </summary>
/// <param name="windowHandle">The window handle.</param>
/// <param name="lParam">The lparameter.</param>
/// <returns></returns>
public delegate bool EnumWindowsProc(IntPtr windowHandle, IntPtr lParam);

/// <summary>
/// Enums the windows.
/// </summary>
/// <param name="enumWindowsProcessorDelegate">The enum windows processor delegate.</param>
/// <param name="lParam">The lparameter.</param>
/// <returns></returns>
[DllImport("user32.dll")]
public static extern bool EnumWindows(EnumWindowsProc enumWindowsProcessorDelegate, IntPtr lParam);

/// <summary>
/// Gets the rectangle representing the frame of a window.
/// </summary>
/// <param name="windowHandle">The window handle.</param>
/// <param name="rectangle">The rectangle.</param>
/// <returns></returns>
[DllImport("user32.dll")]
public static extern bool GetWindowRect(IntPtr windowHandle, ref RECT rectangle);

/// <summary>
/// Monitors from rect.
/// </summary>
/// <param name="rectPointer">The RECT pointer.</param>
/// <param name="flags">The flags.</param>
/// <returns></returns>
[DllImport("user32.dll")]
public static extern IntPtr MonitorFromRect([In] ref RECT rectPointer, uint flags);

#endregion

/// <summary>
/// A simple class to group our handles.
/// </summary>
/// <returns></returns>
public class WindowAndMonitorHandle
{
	public IntPtr WindowHandle { get; }
	public IntPtr MonitorHandle { get; }
	
	public WindowAndMonitorHandle(IntPtr windowHandle, IntPtr monitorHandle)
	{
		WindowHandle = windowHandle;
		MonitorHandle = monitorHandle;
	}
}

 
Does it seem like a lot of work? Yes, definitely. With native methods, PAIN = GAIN. Don’t concern yourself with how much code it takes, but focus on what you are actually gaining. If you compare the monitor handle for each WindowAndMonitorHandle with what you returned from GetMonitors you should immediately be able to relate a window handle to a monitor.

So, until next time…

This is the first of a 2-part series on Accessing Monitor Information with C#.

The series will include the following:

  • Part 1: Getting Monitor Handles
  • Part 2: Getting a Monitor associated with a Window Handle

We will be discussing a number of components associated with Native Methods in these posts. If you are concerned about some references not being explicitly established in the demonstrated code, don’t worry: I have posted the source on CodePlex for your usage.

 
The Native Methods
I have stated this in earlier posts, but it bears repeating: “It has been accepted in the .Net community that you should use Native Methods only when the .Net Framework does not offer a managed solution. Manged is always better because it has been configured to be properly managed in memory, and to be recycled by the garbage collector. I tend to use Native Methods most often when I need to interact with an external process and there are no valid hooks in the Framework.

 
For this exercise, we will be using the following Native Methods and structures:

RECT
The RECT structure defines the coordinates of the upper-left and lower-right corners of a rectangle.


/// <summary>
/// Rectangle
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
    public int left;
    public int top;
    public int right;
    public int bottom;
}

 
MONITORINFO
The MONITORINFO structure contains information about a display monitor. It is composed of the size of the structure, the RECT representing the area the application exists in the total viewable area (all monitors that make up the desktop space), the RECT representing the working area taken up by the application, and flags associated with special attributes assigned.


/// <summary>
/// Monitor information.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct MONITORINFO
{
    public uint size;
    public RECT monitor;
    public RECT work;
    public uint flags;
}

 
EnumDisplayMonitors
This method enumerates through the display monitors with the assistance of a delegate to process each monitor.


/// <summary>
/// Monitor Enum Delegate
/// </summary>
/// <param name="hMonitor">A handle to the display monitor.</param>
/// <param name="hdcMonitor">A handle to a device context.</param>
/// <param name="lprcMonitor">A pointer to a RECT structure.</param>
/// <param name="dwData">Application-defined data that EnumDisplayMonitors passes directly to the enumeration function.</param>
/// <returns></returns>
public delegate bool MonitorEnumDelegate(IntPtr hMonitor, IntPtr hdcMonitor,
    ref RECT lprcMonitor, IntPtr dwData);

/// <summary>
/// Enumerates through the display monitors.
/// </summary>
/// <param name="hdc">A handle to a display device context that defines the visible region of interest.</param>
/// <param name="lprcClip">A pointer to a RECT structure that specifies a clipping rectangle.</param>
/// <param name="lpfnEnum">A pointer to a MonitorEnumProc application-defined callback function.</param>
/// <param name="dwData">Application-defined data that EnumDisplayMonitors passes directly to the MonitorEnumProc function.</param>
/// <returns></returns>
[DllImport("user32.dll")]
public static extern bool EnumDisplayMonitors(IntPtr hdc, IntPtr lprcClip,
	MonitorEnumDelegate lpfnEnum, IntPtr dwData);

 
GetMonitorInfo
Retrieves the monitor information.


/// <summary>
/// Gets the monitor information.
/// </summary>
/// <param name="hmon">A handle to the display monitor of interest.</param>
/// <param name="mi">A pointer to a MONITORINFO instance created by this method.</param>
/// <returns></returns>
[DllImport("user32.dll")]
public static extern bool GetMonitorInfo(IntPtr hmon, ref MONITORINFO mi);

 
Next, we need to define MonitorInfoWithHandle, which will store the MONITORINFO and monitor handle for each monitor instance:


/// <summary>
/// Monitor information with handle interface.
/// </summary>
public interface IMonitorInfoWithHandle
{
    IntPtr MonitorHandle { get; }
    MonitorInfo MonitorInfo { get; }
}

/// <summary>
/// Monitor information with handle.
/// </summary>
public class MonitorInfoWithHandle : IMonitorInfoWithHandle
{
    /// <summary>
    /// Gets the monitor handle.
    /// </summary>
    /// <value>
    /// The monitor handle.
    /// </value>
    public IntPtr MonitorHandle { get; private set; }

    /// <summary>
    /// Gets the monitor information.
    /// </summary>
    /// <value>
    /// The monitor information.
    /// </value>
    public MONITORINFO MonitorInfo { get; private set; }

    /// <summary>
    /// Initializes a new instance of the <see cref="MonitorInfoWithHandle"/> class.
    /// </summary>
    /// <param name="monitorHandle">The monitor handle.</param>
    /// <param name="monitorInfo">The monitor information.</param>
    public MonitorInfoWithHandle(IntPtr monitorHandle, MONITORINFO monitorInfo)
    {
        MonitorHandle = monitorHandle;
        MonitorInfo = monitorInfo;
    }
}

 
Now that we have our Native Methods and structures in place, let’s build our explicit MonitorEnumProc which will be used by our enumeration through the monitors:


/// <summary>
/// Monitor Enum Delegate
/// </summary>
/// <param name="hMonitor">A handle to the display monitor.</param>
/// <param name="hdcMonitor">A handle to a device context.</param>
/// <param name="lprcMonitor">A pointer to a RECT structure.</param>
/// <param name="dwData">Application-defined data that EnumDisplayMonitors passes directly to the enumeration function.</param>
/// <returns></returns>
public static bool MonitorEnum(IntPtr hMonitor, IntPtr hdcMonitor, ref RECT lprcMonitor, IntPtr dwData)
{
    var mi = new MONITORINFO();
    mi.size = (uint)Marshal.SizeOf(mi);
    NativeMonitorHelper.GetMonitorInfo(hMonitor, ref mi);

    // Add to monitor info
    _monitorInfos.Add(new MonitorInfoWithHandle(hMonitor, mi));
    return true;
}

Here is what this is doing:

  1. A new MONITORINFO structure is instantiated for the purpose of containing the data discovered by GetMonitorInfo.
  2. The size of the MONITORINFO is determined as a pre-requisite for the instance to be properly populated. Note: We see this a lot with structures used with Native Methods.
  3. GetMonitorInfo is called with a monitor handle provided by EnumDisplayMonitors, as well as our newly created MONITORINFO instance.
  4. A new MonitorInfoWithHandle instance is created with the provided monitor handle and our newly populated MONITORINFO instance, which is then added to a persisted list.

 
Lastly, we need to put together our EnumDisplayMonitors method which will enumerate through all the display monitors using our MonitorEnum delegate:


/// <summary>
/// Gets the monitors.
/// </summary>
/// <returns></returns>
public static MonitorInfoWithHandle[] GetMonitors()
{
    // New List
    _monitorInfos = new List<MonitorInfoWithHandle>();

    // Enumerate monitors
    NativeMonitorHelper.EnumDisplayMonitors(IntPtr.Zero, IntPtr.Zero, MonitorEnum, IntPtr.Zero);

    // Return list
    return _monitorInfos.ToArray();
}

What this does is a lot simpler since the majority of the work is done by MonitorEnum:

  1. The monitor info list is created.
  2. EnumDisplayMonitors is called with our MonitorEnum delegate to retrieve the data for each monitor.
  3. The monitor info array is returned to the caller.

 
And that’s all there is to it. There are a lot of components but it’s actually pretty straight forward.

Next time in Part 2, we will look at how we can discover what monitor a specific process is displayed when it has a valid Main Window Handle.

Until then…

It’s been a little while since we last hung out, but I think it’s time for some more informative articles on crazy stuff some are afraid to try at home. This week we are going to look at reacting to when Alt+Tab is pressed in our WPF applications. To do this, we will be using the Native Methods in Windows via p/invoke as we have in previous articles.

 
The Native Methods
It has been accepted in the .Net community that you should use Native Methods only when the .Net Framework does not offer a managed solution. Manged is always better because it has been configured to be properly managed in memory, and to be recycled by the garbage collector. I tend to use Native Methods most often when I need to interact with an external process and there are no valid hooks in the Framework. This is one of those examples.

So, for today’s example we will use the following Native Methods:

SetWindowsHookEx
This will set our application procedure into a hook chain. Why a chain? Because we are listening for certain messages that relate to our key presses, but we are not attempting to replace what is already there.

For our example, we will be using WH_KEYBOARD_LL since we will be interacting with low-level keyboard events.

Additionally, we will need a low-level keyboard processor (LowLevelKeyboardProc) to carry out the work we want to perform, which consists of a code number, the keyboard action taken, and a struct (KBDLLHOOKSTRUCT) which allows us to get additional information about our keyboard action.

CallNextHookEx
Passes the hook information to the next procedure in the hook chain. We should make a habit of calling this after we do the work in our hook procedure to ensure the next procedures in the hook chain are properly invoked. It’s still a bit controversial if this is still needed, but the general opinion of our peers is that it should still be used.

GetKeyState
Gets the state of a provided virtual key. This will allow us to determine if the desired keys have been pressed.

UnhookWindowsHookEx
Removes a hook procedure from a hook chain. We will use this method to cleanup when we are finished with our work.

 
Okay, not so bad, right?

So, for this example we will add the code we need to App.xaml.cs. To start, here are our native methods that correspond with what we stated above:


/// <summary>
/// Hook Processor.
/// </summary>
/// <param name="code">The code.</param>
/// <param name="wParam">The w parameter.</param>
/// <param name="lParam">The l parameter.</param>
/// <returns></returns>
public delegate int HookProc(int code, IntPtr wParam, IntPtr lParam);

/// <summary>
/// Sets a windows hook.
/// </summary>
/// <param name="hookId">The hook identifier.</param>
/// <param name="processor">The processor.</param>
/// <param name="moduleInstance">The module instance.</param>
/// <param name="threadId">The thread identifier.</param>
/// <returns></returns>
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern int SetWindowsHookEx(int hookId, HookProc processor, IntPtr moduleInstance, int threadId);

/// <summary>
/// Unsets a windows hook.
/// </summary>
/// <param name="hookId">The hook identifier.</param>
/// <returns></returns>
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern bool UnhookWindowsHookEx(int hookId);

/// <summary>
/// Calls the next hook.
/// </summary>
/// <param name="hookId">The hook identifier.</param>
/// <param name="code">The code.</param>
/// <param name="wParam">The w parameter.</param>
/// <param name="lParam">The l parameter.</param>
/// <returns></returns>
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern int CallNextHookEx(int hookId, int code, IntPtr wParam, IntPtr lParam);

/// <summary>
/// Gets the state of a virtual key.
/// </summary>
/// <param name="virtualKey">The virtual key.</param>
/// <returns></returns>
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern short GetKeyState(int virtualKey);

 
Note: we can use HookProc for all of our processors because this is the standard delegate for interacting with SetWindowsHookEx. The key to getting information indigenous to a specific hook type is by casting the lParam parameter to the expected structure type. We’ll talk more about that below.

 
Next, we need to make sure we define our fields:


/// <summary>
/// Event hook types
/// https://msdn.microsoft.com/en-us/library/windows/desktop/ms644959%28v=vs.85%29.aspx
/// </summary>
public static class EventHookTypes
{
    public static readonly int WH_MSGFILTER = -1;
    public static readonly int WH_JOURNALRECORD = 0;
    public static readonly int WH_JOURNALPLAYBACK = 1;
    public static readonly int WH_KEYBOARD = 2;
    public static readonly int WH_GETMESSAGE = 3;
    public static readonly int WH_CALLWNDPROC = 4;
    public static readonly int WH_CBT = 5;
    public static readonly int WH_SYSMSGFILTER = 6;
    public static readonly int WH_MOUSE = 7;
    public static readonly int WH_HARDWARE = 8;
    public static readonly int WH_DEBUG = 9;
    public static readonly int WH_SHELL = 10;
    public static readonly int WH_FOREGROUNDIDLE = 11;
    public static readonly int WH_CALLWNDPROCRET = 12;
    public static readonly int WH_KEYBOARD_LL = 13;
    public static readonly int WH_MOUSE_LL = 14;
}

// Key states
const int KEYSTATE_NONE = 0;
const int KEYSTATE_NOTPRESSED_TOGGLED = 1;
const int KEYSTATE_PRESSED_TOGGLED = -128;
const int KEYSTATE_PRESSED_NOT_TOGGLED = -127;

/// <summary>
/// Contains information about a low-level keyboard input event.
/// https://msdn.microsoft.com/en-us/library/windows/desktop/ms644967%28v=vs.85%29.aspx
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct KBLLHOOKSTRUCT
{
    public int KeyCode;
    public int ScanCode;
    public int Flags;
    public int Time;
    public int ExtraInfo;
}

private static int _hookHandle;
private static HookProc _altTabCallBack;

 
The event hook types represent all possible event hook types used by SetWindowsHookEx. Given, we don’t need more than one for this example but I wanted to give you the entire picture so you leave here looking to see how deep this rabbit hole goes.

The key states represent the different key states we want to track. There are different states for buttons that serve as toggles versus standard buttons.

KBLLHOOKSTRUCT is our expected structure which we will obtain by casting the lParam in our HookProc.

Lastly, we have private members for the hook handle, and the HookProc to ensure the Garbage Collector does not dispose of these prematurely. Remember, Native Methods are unmanaged, and without the proper references Garbage Collector will assume they are unused and collect them as soon as it checks. This can lead to a fun exception “A callback was made on a garbage collected delegate of type…” which I will talk about in a future post.

 
Creating the Processor

So, now that we have established the Native Methods and the private members it’s time to get to the heart of our code:


/// <summary>
/// Sets a keyboard Alt-Tab hook.
/// </summary>
private static void SetAltTabHook()
{
    // Set reference to callback
    _altTabCallBack = AltTabProcessor;

    // Set system-wide hook.
    _hookHandle = SetWindowsHookEx(EventHookTypes.WH_KEYBOARD_LL,
        _altTabCallBack, IntPtr.Zero, 0);
}

/// <summary>
/// The processor for Alt+Tab key presses.
/// </summary>
/// <param name="code">The code.</param>
/// <param name="wParam">The w parameter.</param>
/// <param name="lParam">The l parameter.</param>
/// <returns></returns>
private static int AltTabProcessor(int code, IntPtr wParam, IntPtr lParam)
{
    const int altKey = 0x12;
    const int tabKey = 0x09;

    // Evaluate
    if (code >= 0)
    {
        var hookStruct = (KBLLHOOKSTRUCT)Marshal.PtrToStructure(
            lParam, typeof(KBLLHOOKSTRUCT));

        // Determine if the alt key is pressed
        bool isAltKeyDown = 
            GetKeyState(altKey) == KEYSTATE_PRESSED_NOT_TOGGLED ||
            GetKeyState(altKey) == KEYSTATE_PRESSED_TOGGLED;

        // In addition to the alt key being pressed, check if TAB is also pressed
        if (isAltKeyDown && hookStruct.KeyCode == tabKey)
        {
            // Do stuff when Alt+Tab is pressed
        }

        else
        {
            // Do stuff when Alt+Tab is released
        }
    }

    // Pass to other keyboard handlers. This allows other applications with hooks to 
    // get the notification.
    return CallNextHookEx(_hookHandle, code, wParam, lParam);
}

 
SetAltTabHook does 3 things:

  1. Sets a reference to our AltTabProcessor to ensure it’s not Garbage Collected.
  2. Uses SetWindowsHookEx to set the windows hook with a type of WH_KEYBOARD_LL and our AltTabProcessor for the local application.
  3. Stores the returned hook handle.

AltTabProcessor is our HookProc designed specifically to manage our Alt+Tab check. What this does:

  1. Checks to ensure the code returned is greater than or equal to HC_ACTION (0).
  2. Casts lParam to a structure of type KBLLHOOKSTRUCT to expose additional information about what was processed.
  3. Uses GetKeyState on our Alt key to ensure it has been pressed or toggled.
  4. Checks that in addition to the Alt key being pressed, that the KBLLHOOKSTRUCT.KeyCode is equal to the Tab key.
  5. Relays the hook information to the next hook procedure in the hook chain with CallNextHookEx.

 
Putting it all together

Our complete App.xaml.cs:


using System;
using System.Runtime.InteropServices;
using System.Windows;

namespace WpfAltTabExample
{
    /// <summary>
    /// Interaction logic for App.xaml
    /// </summary>
    public partial class App : Application
    {
        #region Members

        /// <summary>
        /// Event hook types
        /// https://msdn.microsoft.com/en-us/library/windows/desktop/ms644959%28v=vs.85%29.aspx
        /// </summary>
        public static class EventHookTypes
        {
            public static readonly int WH_MSGFILTER = -1;
            public static readonly int WH_JOURNALRECORD = 0;
            public static readonly int WH_JOURNALPLAYBACK = 1;
            public static readonly int WH_KEYBOARD = 2;
            public static readonly int WH_GETMESSAGE = 3;
            public static readonly int WH_CALLWNDPROC = 4;
            public static readonly int WH_CBT = 5;
            public static readonly int WH_SYSMSGFILTER = 6;
            public static readonly int WH_MOUSE = 7;
            public static readonly int WH_HARDWARE = 8;
            public static readonly int WH_DEBUG = 9;
            public static readonly int WH_SHELL = 10;
            public static readonly int WH_FOREGROUNDIDLE = 11;
            public static readonly int WH_CALLWNDPROCRET = 12;
            public static readonly int WH_KEYBOARD_LL = 13;
            public static readonly int WH_MOUSE_LL = 14;
        }

        // Key states
        const int KEYSTATE_NONE = 0;
        const int KEYSTATE_NOTPRESSED_TOGGLED = 1;
        const int KEYSTATE_PRESSED_TOGGLED = -128;
        const int KEYSTATE_PRESSED_NOT_TOGGLED = -127;

        /// <summary>
        /// Contains information about a low-level keyboard input event.
        /// https://msdn.microsoft.com/en-us/library/windows/desktop/ms644967%28v=vs.85%29.aspx
        /// </summary>
        [StructLayout(LayoutKind.Sequential)]
        public struct KBLLHOOKSTRUCT
        {
            public int KeyCode;
            public int ScanCode;
            public int Flags;
            public int Time;
            public int ExtraInfo;
        }

        private static int _hookHandle;
        private static HookProc _altTabCallBack;

        #endregion

        #region Methods

        /// <summary>
        /// Sets a keyboard Alt+Tab hook.
        /// </summary>
        private static void SetAltTabHook()
        {
            // Set reference to callback
            _altTabCallBack = AltTabProcessor;

            // Set system-wide hook.
            _hookHandle = SetWindowsHookEx(EventHookTypes.WH_KEYBOARD_LL,
                _altTabCallBack, IntPtr.Zero, 0);
        }

        /// <summary>
        /// The processor for Alt+Tab key presses.
        /// </summary>
        /// <param name="code">The code.</param>
        /// <param name="wParam">The w parameter.</param>
        /// <param name="lParam">The l parameter.</param>
        /// <returns></returns>
        private static int AltTabProcessor(int code, IntPtr wParam, IntPtr lParam)
        {
            const int altKey = 0x12;
            const int tabKey = 0x09;

            // Evaluate
            if (code >= 0)
            {
                var hookStruct = (KBLLHOOKSTRUCT)Marshal.PtrToStructure(
                    lParam, typeof(KBLLHOOKSTRUCT));

                // Determine if the alt key is pressed
                bool isAltKeyDown = 
                    GetKeyState(altKey) == KEYSTATE_PRESSED_NOT_TOGGLED ||
                    GetKeyState(altKey) == KEYSTATE_PRESSED_TOGGLED;

                // In addition to the alt key being pressed, check if TAB is also pressed
                if (isAltKeyDown && hookStruct.KeyCode == tabKey)
                {
                    // Do stuff when Alt+Tab is pressed
                }

                else
                {
                    // Do stuff when Alt+Tab is released
                }
            }

            // Pass to other keyboard handlers. This allows other applications with hooks to 
            // get the notification.
            return CallNextHookEx(_hookHandle, code, wParam, lParam);
        }

        #endregion

        #region Events

        /// <summary>
        /// Raises the <see cref="E:System.Windows.Application.Startup" /> event.
        /// </summary>
        /// <param name="e">A <see cref="T:System.Windows.StartupEventArgs" /> that contains the 
        /// event data.</param>
        protected override void OnStartup(StartupEventArgs e)
        {
            // Startup
            SetAltTabHook();

            // Base
            base.OnStartup(e);
        }

        /// <summary>
        /// Raises the <see cref="E:System.Windows.Application.Exit" /> event.
        /// </summary>
        /// <param name="e">An <see cref="T:System.Windows.ExitEventArgs" /> that contains the 
        /// event data.</param>
        protected override void OnExit(ExitEventArgs e)
        {
            // Unhook
            UnhookWindowsHookEx(_hookHandle);

            // Base
            base.OnExit(e);
        }

        #endregion

        #region Native Methods

        /// <summary>
        /// Hook Processor.
        /// </summary>
        /// <param name="code">The code.</param>
        /// <param name="wParam">The w parameter.</param>
        /// <param name="lParam">The l parameter.</param>
        /// <returns></returns>
        public delegate int HookProc(int code, IntPtr wParam, IntPtr lParam);

        /// <summary>
        /// Sets a windows hook.
        /// </summary>
        /// <param name="hookId">The hook identifier.</param>
        /// <param name="processor">The processor.</param>
        /// <param name="moduleInstance">The module instance.</param>
        /// <param name="threadId">The thread identifier.</param>
        /// <returns></returns>
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern int SetWindowsHookEx(int hookId, HookProc processor, IntPtr moduleInstance, int threadId);

        /// <summary>
        /// Unsets a windows hook.
        /// </summary>
        /// <param name="hookId">The hook identifier.</param>
        /// <returns></returns>
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern bool UnhookWindowsHookEx(int hookId);

        /// <summary>
        /// Calls the next hook.
        /// </summary>
        /// <param name="hookId">The hook identifier.</param>
        /// <param name="code">The code.</param>
        /// <param name="wParam">The w parameter.</param>
        /// <param name="lParam">The l parameter.</param>
        /// <returns></returns>
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern int CallNextHookEx(int hookId, int code, IntPtr wParam, IntPtr lParam);

        /// <summary>
        /// Gets the state of a virtual key.
        /// </summary>
        /// <param name="virtualKey">The virtual key.</param>
        /// <returns></returns>
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern short GetKeyState(int virtualKey);

        #endregion
    }
}

 
Final Notes:
Notice we call UnhookWindowsHookEx(_hookHandle) in OnExit. This is done to responsibly remove our hook processor from its hook chain. You should always plan on performing cleanup actions on unmanaged code, otherwise you can’t guarantee it will get released from memory and that’s just plain sloppy.

We are far from done with Native Methods, so stay tuned!

Happy Coding.

That’s what’s up. We are going to stop windows from stealing focus with C#. No frills, no crap, no more of this nonsense. It’s time to stop.

Q: Why does Windows do this and why isn’t there a setting to fix this?
A: Remember Fred Johnson who lived down the street in the 70’s? You know… that slightly overweight jerk that bullied the smart kids? Well, one day on the way home from school he kicked Billy Gates dog and said something off color about his “parentage”. So, now we need to suffer for Fred’s sins. No need to Wiki this, it’s a true story.

 
Joking Aside

So, back in the early 2000’s we had the Windows XP PowerToy called TweakUI which allowed us to control how initialized windows interacted with the desktop environment. This involved changing the following registry key:

HKEY_CURRENT_USER\Control Panel\Desktop\Foreground\LockTimeout

In the modern versions of Windows, this override no longer works. For a long while, this left us SOL and drifting in space looking for the answer… that is until now.

 
The Solution

In my opinion, the C# community was right in thinking the best approach is to get on the P/Invoke track.

For this solution the key is LockSetForegroundWindow on a timer. For this solution we will use the following methods:


// Lock
public static uint LSFW_LOCK = 1;
public static uint LSFW_UNLOCK = 2;

/// <summary>
/// Locks the set foreground window.
/// </summary>
/// <param name="uLockCode">The u lock code.</param>
/// <returns></returns>
[DllImport("user32.dll")]
public static extern bool LockSetForegroundWindow(uint uLockCode);

/// <summary>
/// Gets the foreground window.
/// </summary>
/// <returns></returns>
[DllImport("user32.dll")]
public static extern IntPtr GetForegroundWindow();

 
Now that we have identified the P/Invoke piece, let’s look at how we can implement this effectively with said timer in a WPF application. To do this we are going to create a controller to facilitate all our focus needs:


using System;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Threading;

using Win32Windows = Xcalibur.Win32.Win32ApiHelper.Windows;

namespace Xcalibur.DontInterruptMe
{
    /// <summary>
    /// Window focus controller.
    /// </summary>
    public class FocusController
    {
        #region Members
        
        private readonly DispatcherTimer _timer;
        private IntPtr _currentHandle;
        private bool _isRunning;
        private bool _isStarted;

        #endregion

        #region Constructors

        /// <summary>
        /// Initializes a new instance of the <see cref="FocusController"/> class.
        /// </summary>
        public FocusController()
        {
            this._isRunning = false;
            this._isStarted = false;

            // Set timer
            this._timer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(250) };
            this._timer.Tick += (s, e) => this.EvaluateAsync(); 

            // Start
            this.Start();
        }

        #endregion

        #region Methods

        /// <summary>
        /// Starts this instance.
        /// </summary>
        public void Start()
        {
            if (this._isStarted) return;

            // Start timer
            this._timer.IsEnabled = true;
            this._timer.Start();
            this._isStarted = true;
        }

        /// <summary>
        /// Stops this instance.
        /// </summary>
        public void Stop()
        {
            if (!this._isStarted) return;

            // Stop timer
            this._timer.Stop();
            this._timer.IsEnabled = false;
            this._isStarted = false;

            // Unlock set foreground window
            LockSetForegroundWindow(LSFW_UNLOCK);
        }

        /// <summary>
        /// Evaluates this instance.
        /// </summary>
        private void Evaluate()
        {
            if (_isRunning) return;

            // Set as "running"
            _isRunning = true;

            // Get current
            var activeWindowHandle = GetForegroundWindow();
            if (_currentHandle == activeWindowHandle)
            {
                _isRunning = false;
                return;
            }

            // Store current handle
            _currentHandle = activeWindowHandle;

            // Handle cannot be 0
            if (activeWindowHandle == IntPtr.Zero)
            {
                _isRunning = false;
                return;
            }

            // Get related process
            var processes = Process.GetProcesses();
            var currentProcess = processes.FirstOrDefault(x => x.MainWindowHandle == _currentHandle);

            // currentProcess must exist, and the MainWindowTitle must be valid.
            if (currentProcess == null || string.IsNullOrEmpty(currentProcess.MainWindowTitle))
            {
                _isRunning = false;
                return;
            }

            // Lock set foreground window
            LockSetForegroundWindow(LSFW_LOCK);

            // Set as "not running"
            _isRunning = false;
        }

        /// <summary>
        /// Evaluates the asynchronous.
        /// </summary>
        /// <returns></returns>
        private async Task EvaluateAsync()
        {
            await Task.Run(() => this.Evaluate());
        }

        #endregion

        #region P/Invoke 

        // Lock
        public static uint LSFW_LOCK = 1;
        public static uint LSFW_UNLOCK = 2;

        /// <summary>
        /// Locks the set foreground window.
        /// </summary>
        /// <param name="uLockCode">The u lock code.</param>
        /// <returns></returns>
        [DllImport("user32.dll")]
        public static extern bool LockSetForegroundWindow(uint uLockCode);

        /// <summary>
        /// Gets the foreground window.
        /// </summary>
        /// <returns></returns>
        [DllImport("user32.dll")]
        public static extern IntPtr GetForegroundWindow();

        #endregion
    }
}

 
The last piece is the implementation of the FocusController from App.xaml:


using System;
using System.Drawing;
using System.IO;
using System.Reflection;
using System.Threading;
using System.Windows;
using System.Windows.Controls;
using Hardcodet.Wpf.TaskbarNotification;

using Microsoft.Win32;
using Application = System.Windows.Application;

namespace Xcalibur.DontInterruptMe
{
    /// <summary>
    /// Interaction logic for App.xaml
    /// </summary>
    public partial class App : Application
    {
        #region Members

        private static Mutex _instanceMutex;
        private FocusController _focusController;

        #endregion

        #region Methods

        /// <summary>
        /// Checks if application is already running.
        /// </summary>
        /// <returns></returns>
        private static bool StartInstance()
        {
            // Set mutex
            _instanceMutex = new Mutex(true, Constants.ApplicationKey);

            // Check if already running
            bool isAlreadyInUse = false;
            try
            {
                isAlreadyInUse = !_instanceMutex.WaitOne(TimeSpan.Zero, true);
            }
            catch (AbandonedMutexException)
            {
                KillInstance();
                isAlreadyInUse = false;
            }
            catch (Exception)
            {
                _instanceMutex.Close();
                isAlreadyInUse = false;
            }
            return isAlreadyInUse;
        }

        /// <summary>
        /// Kills the instance.
        /// </summary>
        /// <param name="code">The code.</param>
        private static void KillInstance(int code = 0)
        {
            if (_instanceMutex == null) return;

            // Owning application should release mutex
            if (code == 0)
            {
                try
                {
                    _instanceMutex.ReleaseMutex();
                }
                catch (Exception) { }
            }
            _instanceMutex.Close();
        }

        #endregion

        #region Events

        /// <summary>
        /// Raises the <see cref="E:System.Windows.Application.Startup" /> event.
        /// </summary>
        /// <param name="e">A <see cref="T:System.Windows.StartupEventArgs" /> that contains the 
        /// event data.</param>
        protected override void OnStartup(StartupEventArgs e)
        {
            // Check if running
            if (StartInstance())
            {
                // Already running, Exit
                Current.Shutdown(1);
            }

            // Invoke focus controller
            this._focusController = new FocusController();

            // Base
            base.OnStartup(e);
        }

        /// <summary>
        /// Raises the <see cref="E:System.Windows.Application.Exit" /> event.
        /// </summary>
        /// <param name="e">An <see cref="T:System.Windows.ExitEventArgs" /> that contains the 
        /// event data.</param>
        protected override void OnExit(ExitEventArgs e)
        {
            if (this._focusController != null)
            {
                // Gracefully exit
                this._focusController.Stop();
            }

            // Kill instance
            KillInstance(e.ApplicationExitCode);

            // Base
            base.OnExit(e);
        }

        #endregion
    }
}

 
You will notice I added the RunOnce Mutex Solution from our last post Restricting WPF Applications to run only once with a Mutex to avoid any potential issues with multiple instances.

 
Future Changes

In the next version of this application I will be tossing Process.GetProcesses() from the Evaluate method for a much faster P/Invoke solution I am planning to use in the next version of Astronomy.

If you want the complete, free product, download Don’t Interrupt Me! now.

Otherwise my friends, Happy Coding!

If you arrived here chances are you have a WPF application you want to lock down to running only once. Maybe you tried doing it by looking at Process.GetProcesses() but found it to be slow and unreliable and wanted something a bit more straight forward? Well, mutexes would be the most direct way to go. There are a few articles on the web about how to do this in .Net and they go into great detail about how mutexes work and how developers misuse them all the time. I am going to touch on the pieces you need for this solution and not waste any more of your time.

Q: What is a mutex?
A: If you took Computer Science courses this should be a no-brainer, but let’s assume you didn’t.

Mutex is short for a mutual exclusion object. This exists as a uniquely named resource that can be shared across multiple threads. Each thread would need to lock the resource to use it, so it cannot be accessed simultaneously.

Q: How does this help me?
A: Multiple applications can access the mutex allowing you to create a unique token to be reserved by a specific application instance.

Now we get to the how part.
First, let create a mutex placeholder and a unique key for our mutex:


private static Mutex _instanceMutex;
private static string MyApplicationKey = "{0036BC97-7DE3-4934-9928-43CE53CBF0AA}";

Next let’s create some key methods to set, evaluate, and terminate our mutex:


/// <summary>
/// Checks if application is already running.
/// </summary>
/// <returns></returns>
public static bool StartInstance()
{
    // Set mutex
    _instanceMutex = new Mutex(true, Constants.MyApplicationKey);

    // Check if already running
    bool isAlreadyInUse = false;
    try 
    {
        isAlreadyInUse = !_instanceMutex.WaitOne(TimeSpan.Zero, true);
    }
    catch (AbandonedMutexException)
    {
        KillInstance();
        isAlreadyInUse = false;
    }
    catch (Exception)
    {
        _instanceMutex.Close();
        isAlreadyInUse = false;
    }
    return isAlreadyInUse;
}

/// <summary>
/// Kills the instance.
/// </summary>
/// <param name="code">The code.</param>
public static void KillInstance(int code = 0)
{
    if (_instanceMutex == null) return;

    // Owning application should release mutex
    if (code == 0)
    {
        try
        {
            _instanceMutex.ReleaseMutex();
        }
        catch (Exception) { }
    }
    _instanceMutex.Close();
}

StartInstance does a few key things:

  • Claim ownership of a new mutex with our application key.
  • Evaluate the mutex by invoking a WaitHandle.
  • An AbandonedMutexException exception may occur which means the mutex exists but was not properly released by the owning process. This is likely caused by the owning process exiting unexpectedly. We kill the mutex in this case (covered later) and set this as not in use.
  • If a general exception occurs we simply close the instance and set it to not in use.
  • Otherwise, it is already in use.

 
Hold on a second!

Q: What is the difference between Releasing a mutex and Closing a mutex?
A: This is an important question.

Releasing a mutex (Mutex.ReleaseMutex()) releases a mutex from memory. This means no application can access it and it will need to be created again. Only the owning application can release the mutex unless that application is no longer in memory.

Closing a mutex (Mutex.Close()) in .Net really means closing the WaitHandle associated with the mutex. This should always be done after accessing a mutex.

 
KillInstance works as follows:

  • If a standard exit code of 0 is provided it assumes itself the owner of the mutex and attempts to release it.
  • The mutex is then closed.

 
And that’s all you need. So, let’s put it in an example.

Let’s add it to our App.xaml.cs OnStartup and OnExit as follows:


/// <summary>
/// Raises the <see cref="E:System.Windows.Application.Startup" /> event.
/// </summary>
/// <param name="e">A <see cref="T:System.Windows.StartupEventArgs" /> that contains the 
/// event data.</param>
protected override void OnStartup(StartupEventArgs e)
{
    base.OnStartup(e);

    // Check if running
    if (!StartInstance()) return;
    
	// Apparently we are already running our app
    MessageBox.Show("Already Running!");

    // If running, peace out
    Application.Current.Shutdown(1);
}

/// <summary>
/// Raises the <see cref="E:System.Windows.Application.Exit"/> event.
/// </summary>
/// <param name="e">An <see cref="T:System.Windows.ExitEventArgs"/> that contains the event 
/// data.</param>
protected override void OnExit(ExitEventArgs e)
{
    base.OnExit(e);

    // Kill instance
    KillInstance(e.ApplicationExitCode);
}

  1. OnStartup evaluates whether the mutex is already in use. If it is, it tells the user it is already running and exits the application.
  2. OnExit passes the exit code to KillInstance and handles closing the mutex.

 
And that’s it! I recommend you read up more on mutexes to make absolutely sure you are comfortable with this approach. But for now, this should get you what you need to get back to work.

Happy coding!

In A different take on Deep Copy I talked a bit about the different approaches to how you can accomplish performing a Deep Copy of a model in C#. In this article I want to revisit the topic briefly and demonstrate two methods to handle this concern.

Q: Why not use Object.MemberwiseClone?
A: You can, but it only performs a shallow copy of your model. If you have a more complex model, you will need something that can dig deeper and map all your properties.

The first approach is our Deep Copy method done with serialization. If you have been around the Internet a bit, you will recognize it:


/// <summary>
/// Performs a Deep Copy of an object through serialization.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="oSource">The o source.</param>
/// <returns></returns>
public static T DeepCopy<T>(this T oSource)
{
    using (var ms = new MemoryStream())
    {
        var formatter = new BinaryFormatter();
        formatter.Serialize(ms, oSource);
        ms.Position = 0;
        return (T)formatter.Deserialize(ms);
    }
}

This is the cleanest way to copy a model.

1) A MemoryStream is created.
2) A BinaryFormatter serializes the source into the MemoryStream.
3) The MemoryStream position is reset for reading purposes.
4) A deserialized object is cast to type T and returned.

A simple example:


var myNewObject = myObject.DeepCopy();

 
This works great in many cases but not in a Framework like Silverlight. Given, not a lot of us use that anymore, but you could still run into a scenario where serialization is not possible. In that case, we are going to create a new instance of the model we intend to copy. Then, we will map properties between the 2 models.


/// <summary>
/// Copies all public properties from one class to another.
/// </summary>
/// <param name="source">The source.</param>
/// <param name="destination">The destination.</param>
/// <exception cref="System.Exception">Source and destination cannot be null and must be 
/// of the same type!</exception>
public static void MapProperties<T>(this T source, T destination) where T : class
{
    // Source and destination must exist.
    if ((source == null || destination == null)) return;

    // Get properties
    var propertyInfos = source.GetType().GetProperties();
    if (!propertyInfos.Any()) return;

    // Process only public properties
    foreach (var propInfo in propertyInfos.Where(x => x.CanWrite))
    {
        // Get value from source and assign to destination.
        var value = propInfo.GetValue(source, null);
        if (value == null) continue;

        // Evaluate
        var valType = value.GetType();

        // Collections
        if (valType.InheritsFrom<ICollection>())
        {
            var sourceCollection = value as IList;
            if (sourceCollection == null) continue;

            // Create new instance of collection
            IList destinationCollection = null;
            destinationCollection = (valType.BaseType == typeof(Array))
                ? Array.CreateInstance(valType.GetElementType(), sourceCollection.Count)
                : (IList)Activator.CreateInstance(valType, null);
            if (destinationCollection == null) continue;

            // Map properties
            foreach (var item in sourceCollection)
            {
                // New item instance
                var newItem = HasDefaultConstructor(item.GetType()) 
                    ? Activator.CreateInstance(item.GetType(), null) 
                    : item;

                // Map properties
                item.MapProperties(newItem);

                // Add to destination collection
                if (valType.BaseType == typeof(Array))
                {
                    destinationCollection[sourceCollection.IndexOf(item)] = newItem;
                }
                else
                {
                    destinationCollection.Add(newItem);
                }
            }

            // Add new collection to destination
            propInfo.SetValue(destination, destinationCollection, null);
        }
        else
        {
            propInfo.SetValue(destination, value, null);
        }

        // Check for properties and propagate if they exist.
        var newPropInfos = value.GetType().GetProperties();
        if (!newPropInfos.Any()) continue;

        // Copy properties for each child where necessary.
        var childSource = source.GetType().GetProperty(propInfo.Name);
        var childDestination = destination.GetType().GetProperty(propInfo.Name);
        childSource.MapProperties(childDestination);
    }
}

/// <summary>
/// Determines whether the type has a default contructor.
/// </summary>
/// <param name="type">The type.</param>
/// <returns></returns>
private static bool HasDefaultConstructor(Type type)
{
    return
        type.GetConstructor(Type.EmptyTypes) != null ||
        type.GetConstructors(BindingFlags.Instance | BindingFlags.Public)
            .Any(x => x.GetParameters().All(p => p.IsOptional));
}

Here is what is going on:

1) We get the properties associated with the class type.
2) We evaluate the public properties.
3) Using reflection, we retrieve the value from the source and apply it to the destination.
4) If the value is not null, we drill down further for more public properties recursively.
Note: Collections need a bit of extra work to ensure we don’t simply copy over their object instances.
5) Repeat until the entire model has been traversed.

A simple example:


SomeType myNewObject = new SomeType();

// Assumption: "myObject" is of type "SomeType"
myObject.MapProperties(myNewObject);

In conclusion: if you can’t serialize, map the properties between the 2 models.

That’s all for now.

I think the title says it pretty well: we want the DatePicker control to not be stupid and allow tabbing to the calendar button so we can meet mouse-less compliance standards.

Q: Why didn’t Microsoft do this to begin with?
A: *shrugs* But, we’re going to fix it.

The code:


using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;

/// <summary>
/// Extended DatePicker.
/// </summary>
public class ExtendedDatePicker : DatePicker
{
    #region Members

    private bool _tabInvoked;

    #endregion

    #region Constructors

    /// <summary>
    /// Initializes a new instance of the <see cref="ExtendedDatePicker"/> class.
    /// </summary>
    public ExtendedDatePicker()
    {
        _tabInvoked = false;
        this.PreviewKeyDown += DatePickerPreviewKeyDown;
        this.CalendarClosed += DatePickerCalendarClosed;

        // Allow to be a tab target
        IsTabStop = true;
    }

    #endregion

    #region Events

    /// <summary>
    /// Dates the picker preview key down.
    /// </summary>
    /// <param name="sender">The sender.</param>
    /// <param name="e">The <see cref="KeyEventArgs"/> instance containing the event data.
    /// </param>
    private void DatePickerPreviewKeyDown(object sender, KeyEventArgs e)
    {
        var datePicker = sender as DatePicker;
        if (datePicker == null || e.Key != Key.Tab) return;

        // Mark that "tab" was pressed
        _tabInvoked = true;

        // Reverse drop down opened state
        datePicker.IsDropDownOpen = !datePicker.IsDropDownOpen;
    }

    /// <summary>
    /// Dates the picker calendar closed.
    /// </summary>
    /// <param name="sender">The sender.</param>
    /// <param name="e">The <see cref="RoutedEventArgs"/> instance containing the event data.
    /// </param>
    private void DatePickerCalendarClosed(object sender, RoutedEventArgs e)
    {
        if (!_tabInvoked) return;

        // Reset marker
        _tabInvoked = false;

        // Go to next control in sequence
        var element = Keyboard.FocusedElement as UIElement;
        if (element == null) return;
        element.MoveFocus(new TraversalRequest(FocusNavigationDirection.Next));
    }

    #endregion
}

Here is what it does in a nutshell:

  • Makes this control a tab stop (it’s not by default)
  • Binds to the PreviewKeyDown event, which catches when Tab is pressed. It then sets a marker, telling the control that the calendar was opened via keyboard and sets IsDropDownOpen to true.
  • Binds to the CalendarClosed event, which (if Tab was invoked) resets the marker and sets the focus to the next control in the view.

It’s not overly complicated, but it solves an annoyance.

Until next time…

Welcome to Part 3 of our series Making a Better ObservableCollection.

If you missed Making a Better ObservableCollection Part 2 – Cross Threading you can get to it here.

We started by showing you a few neat extensions in Part 1 and then followed it up with cross-threading in Part 2. Now that we have an understanding of how to extend and offload the work to another thread, let’s cover another very important feature: Sorting.

We start by creating a custom comparer as learned here:


/// <summary>
/// Customer Sort Comparer.
/// Original Source:
/// http://blogs.msdn.com/b/jgoldb/archive/2008/08/28/improving-microsoft-datagrid-ctp-sorting-performance-part-2.aspx
/// </summary>
/// <typeparam name="T"></typeparam>
internal class CustomSortComparer<T> : ICustomSortComparer<T>
{
    #region Members

    /// <summary>
    /// A two argument delegate for comparing two objects.
    /// </summary>
    /// <param name="arg1">The arg1.</param>
    /// <param name="arg2">The arg2.</param>
    /// <returns></returns>
    protected delegate int TwoArgDelegate(T arg1, T arg2);

    /// <summary>
    /// A two argument delegate instance.
    /// </summary>
    private TwoArgDelegate _myCompare;

    #endregion

    #region Methods

    /// <summary>
    /// Sorts the specified target collection.
    /// </summary>
    /// <param name="targetCollection">The target collection.</param>
    /// <param name="propertyName">Name of the property.</param>
    /// <param name="direction">The direction.</param>
    public void Sort(ObservableCollection<T> targetCollection, string propertyName, 
        ListSortDirection direction)
    {
        // Sort comparer
        var sortComparer = new InternalSorting(propertyName, direction);

        // Sort
        var sortedCollection = targetCollection.OrderBy(x => x, sortComparer).ToList();

        // Synch
        targetCollection.SynchCollection(sortedCollection, true);
    }

    /// <summary>
    /// Performs custom sorting operation.
    /// </summary>
    /// <param name="propertyName">Name of the property.</param>
    /// <param name="direction">The direction.</param>
    internal void CustomSort(string propertyName, ListSortDirection direction)
    {
        int dir = (direction == ListSortDirection.Ascending) ? 1 : -1;

        // Set a delegate to be called by IComparer.Compare
        _myCompare = (a, b) => ReflectionCompareTo(a, b, propertyName) * dir;
    }

    /// <summary>
    /// Custom compareTo function to compare 2 objects derived using Reflection.
    /// If an aliasProperty is provided, the sort is performed on that property
    /// instead.
    /// This is ideal for columns with data types that need to be sorted by another
    /// data type.
    /// i.e. Images that need value associations, or strings with numeric entries.
    /// </summary>
    /// <param name="a">A.</param>
    /// <param name="b">The b.</param>
    /// <param name="propertyName">Name of the property.</param>
    /// <returns></returns>
    private static int ReflectionCompareTo(object a, object b, String propertyName)
    {
        // Get property value for "a"
        PropertyInfo aPropInfo = a.GetType().GetProperty(propertyName);
        var aValue = aPropInfo.GetValue(a, null);
        if (aValue == null) return 0;

        // Get property value for "b"
        PropertyInfo bPropInfo = b.GetType().GetProperty(propertyName);
        var bValue = bPropInfo.GetValue(b, null);
        if (bValue == null) return 0;

        // CompareTo method
        MethodInfo compareToMethod =
            aPropInfo.PropertyType.GetMethod("CompareTo", new[] { aPropInfo.PropertyType });
        if (compareToMethod == null) return 0;

        // Get result
        var compareResult = compareToMethod.Invoke(aValue, new[] { bValue });
        return Convert.ToInt32(compareResult);
    }

    #endregion

    #region ICompare

    /// <summary>
    /// Compares two objects and returns a value indicating whether one is less 
    /// than, equal to, or greater than the other.
    /// </summary>
    /// <param name="x">The first object to compare.</param>
    /// <param name="y">The second object to compare.</param>
    /// <returns>
    /// Value
    /// Condition
    /// Less than zero
    /// <paramref name="x" /> is less than <paramref name="y" />.
    /// Zero
    /// <paramref name="x" /> equals <paramref name="y" />.
    /// Greater than zero
    /// <paramref name="x" /> is greater than <paramref name="y" />.
    /// </returns>
    public int Compare(T x, T y)
    {
        return _myCompare(x, y);
    }

    #endregion

    #region InternalSorting

    /// <summary>
    /// Custom IComparer class to perform custom sorting.
    /// </summary>
    private class InternalSorting : CustomSortComparer<T>
    {
        /// <summary>
        /// Initializes a new instance of the <see cref="InternalSorting"/> class.
        /// </summary>
        /// <param name="propertyName">Name of the property.</param>
        /// <param name="direction">The direction.</param>
        public InternalSorting(string propertyName, ListSortDirection direction)
        {
            CustomSort(propertyName, direction);
        }
    }

    #endregion
}

Q: So, what is going on with this comparer?
A: Here is a summary:

  • Sort is called against an ObservableCollection, a property name, and a sort direction.
  • A sort comparer is derived by calling an internal class which invokes the CustomSort method.
  • The CustomSort method assesses the sort direction as an integer and then uses reflection to compare each set of values (ReflectionCompareTo).
  • A sorted collection is created against the target collection with the sort comparer applied.
  • The target collection is synched against the sorted collection.

Next, we augment our ObservableCollectionEx class:


/// <summary>
/// Extends the ObservableCollection object:
/// 1. Allows cross-thread updating to offload UI operations.
/// 2. Allows full sorting capabilities without affecting the UI thread.
/// </summary>
/// <typeparam name="T"></typeparam>
public class ObservableCollectionEx<T> : ObservableCollection<T>, IObservableCollectionEx<T>
{
    #region Members

    private readonly ICustomSortComparer<T> _sortComparer;

    #endregion

    #region Constructors

    /// <summary>
    /// Initializes a new instance of the 
    /// <see cref="ObservableCollectionEx{T}"/> class.
    /// </summary>
    public ObservableCollectionEx()
    {
        _sortComparer = new CustomSortComparer<T>();
    }

    /// <summary>
    /// Initializes a new instance of the
    /// <see cref="ObservableCollectionEx{T}" /> class.
    /// </summary>
    /// <param name="collection">The collection.</param>
    public ObservableCollectionEx(IEnumerable<T> collection) : this()
    {
        this.AddRange(collection);
    }

    #endregion

    #region Methods

    /// <summary>
    /// Sorts the observable collection by the property and sort direction.
    /// </summary>
    /// <param name="propertyName">The property within the ObservableCollectionExtender object
    /// to sort by.</param>
    /// <param name="direction">The desired sort direction.</param>
    public void Sort(string propertyName, ListSortDirection direction)
    {
        if (!this.Any()) return;
        _sortComparer.Sort(this, propertyName, direction);
    }

    /// <summary>
    /// Sorts the specified expression.
    /// </summary>
    /// <typeparam name="TProperty">The type of the property.</typeparam>
    /// <param name="expression">The expression.</param>
    /// <param name="direction">The direction.</param>
    public void Sort<TProperty>(Expression<Func<T, TProperty>> expression, 
    ListSortDirection direction)
    {
        if (!this.Any()) return;
        Sort(expression.GetPropertyName(), direction);
    }

    #endregion

    #region Events

    /// <summary>
    /// Source: New Things I Learned
    /// Title: Have worker thread update ObservableCollection that is bound to a ListCollectionView
    /// http://geekswithblogs.net/NewThingsILearned/archive/2008/01/16/have-worker-thread-update-observablecollection-that-is-bound-to-a.aspx
    /// Note: Improved for clarity and the following of proper coding standards.
    /// </summary>
    /// <param name="e"></param>
    protected override void OnCollectionChanged(NotifyCollectionChangedEventArgs e)  
    {
        // Use BlockReentrancy
        using (BlockReentrancy())
        {
            var eventHandler = CollectionChanged;
            if (eventHandler == null) return;

            // Only proceed if handler exists.
            Delegate[] delegates = eventHandler.GetInvocationList();

            // Walk through invocation list.
            foreach (var @delegate in delegates)
            {
                var handler = (NotifyCollectionChangedEventHandler)@delegate;
                var currentDispatcher = handler.Target as DispatcherObject;

                // If the subscriber is a DispatcherObject and different thread.
                if ((currentDispatcher != null) &amp;&amp; (!currentDispatcher.CheckAccess()))
                {
                    // Invoke handler in the target dispatcher's thread.
                    currentDispatcher.Dispatcher.Invoke(
                        DispatcherPriority.DataBind, handler, this, e);
                }

                else
                {
                    // Execute as-is
                    handler(this, e);
                }
            }
        }
    }
}

/// <summary>
/// Overridden NotifyCollectionChangedEventHandler event.
/// </summary>
public override event NotifyCollectionChangedEventHandler CollectionChanged;

#endregion

What’s new is our 2 Sort methods. One uses a property name and the other an expression to strongly define the property. Both accomplish calling the sort comparer we just built earlier.

Q: So, why do all this? What was the point?
A: Custom sort comparers will give us the ability to increase the sorting performance of our ObservableCollections when bound to controls. It will also allow us to perform this work in an async thread instead of having to create a CollectionViewSource on the UI thread which will negatively impact the user experience during updates.

Next time, we will look at applying this to a DataGrid to greatly improve sort performance and reliability.